// PUNISHER! - Unlimited Ammo
/* CVARS - copy and paste to shconfig.cfg
//Punisher
punisher_level 0
punisher_rldmode 0 // Endless Ammo mode: 0-server default, 1-no reload, 2-reload, 3-drop wpn (Default 1)
*/
#include <superheromod>
// GLOBAL VARIABLES
new gHeroID
new const gHeroName[] = "Punisher"
new bool:gHasPunisher[SH_MAXSLOTS+1]
new pCvarRldMode
//----------------------------------------------------------------------------------------------
public plugin_init()
{
// Plugin Info
register_plugin("SUPERHERO Punisher", SH_VERSION_STR, "{HOJ} Batman")
// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
new pcvarLevel = register_cvar("punisher_level", "0")
pCvarRldMode = register_cvar("punisher_rldmode", "0")
// FIRE THE EVENT TO CREATE THIS SUPERHERO!
gHeroID = sh_create_hero(gHeroName, pcvarLevel)
sh_set_hero_info(gHeroID, "Unlimited Ammo", "Endless Bullets. No Reload! Keep Shooting")
// REGISTER EVENTS THIS HERO WILL RESPOND TO!
register_event("CurWeapon", "change_weapon", "be", "1=1")
}
//----------------------------------------------------------------------------------------------
public sh_hero_init(id, heroID, mode)
{
if ( gHeroID != heroID ) return
gHasPunisher[id] = mode ? true : false
sh_debug_message(id, 1, "%s %s", gHeroName, mode ? "ADDED" : "DROPPED")
}
//----------------------------------------------------------------------------------------------
public change_weapon(id)
{
if ( !sh_is_active() || !gHasPunisher[id] ) return
//new wpnid = read_data(2)
new wpnslot = sh_get_weapon_slot(read_data(2))
if ( wpnslot != 1 && wpnslot != 2 ) return
//new clip = read_data(3)
if ( read_data(3) == 0 ) {
sh_reload_ammo(id, get_pcvar_num(pCvarRldMode))
}
}
//----------------------------------------------------------------------------------------------